Wednesday, October 11, 2017

An unfinished Pikmin-like game prototype

Here's a project that I haven't managed to finish.  It's a 2D imitation of Pikmin, which I think is a fascinating take on the real-time strategy genre.  I was working furiously on it in March, and then I ran out of steam and moved on to something else.  I was a little too ambitious here for a short-term project, but it was some good exercise for certain tools.  I used the Phaser framework for the rendering and tile/map management, and Tiled to make the maps.

To try it out, just click anywhere to get past the menu and then:

  • W A S D to move your character
  • left-click to throw a minion
  • right-click (and hold) to call minions in a certain area
  • space to disband (and sort) your army
Throw minion onto a pellet to pick it up and carry it back to their home.  They'll carry it to whichever color makes up the majority of the carrying crew.  That will then spawn more minions.